Trinity MUGEN

MUGEN => Mugen Releases => Topic started by: Insanius on November 02, 2008, 08:19:03 PM

Title: Kira Daidohji Beta
Post by: Insanius on November 02, 2008, 08:19:03 PM
Ladies and gentlemen, after 5 years of something called "Life" I have finally got around to creating another character.  Right now it's in the beta stage, and I have quite a bit more work ahead of me before the final product.

(http://www.justnopoint.com/lbends/webgfx/aok_kira_large.gif)
Get her at Logical Bends (http://www.justnopoint.com/lbends)

Some things of note:
She won't be able to use the Arcana anytime soon.
No homing.

Any other relevant info, you'll be able to find it in FILE_ID.DIZ because I'm oldschool and that's how I roll.

One more thing... She's Kuromaru compatible. (Or at least, I think she is  ???)
You'll thank me someday.
Title: Re: Kira Daidohji Beta
Post by: Insanius on November 02, 2008, 09:10:19 PM
According to JZ I'm missing a shitload of anims in my GANKBANK code.
Small update available, but since you're all decent people you won't be needing it right?
Title: Re: Kira Daidohji Beta
Post by: bebop on December 29, 2008, 09:57:44 AM
Quote from: Michael on November 02, 2008, 08:19:03 PM
One more thing... She's Kuromaru compatible. (Or at least, I think she is  ???)
You'll thank me someday.

DOWNLOADING NAO +111

But actually I was planning on testing her right now too.

edit: After couple minutes of uhh testing, I did her hcb+punch move on KFM. I used weak and medium punch right in front of KFM but she didn't grab him. Is that supposed to happen?
Title: Re: Kira Daidohji Beta
Post by: Jesuszilla on December 29, 2008, 06:48:50 PM
You probably tried to use her counter throw.
Title: Re: Kira Daidohji Beta
Post by: bebop on December 29, 2008, 07:20:13 PM
whatever. Nvm that.
Title: Re: Kira Daidohji Beta
Post by: Jesuszilla on December 30, 2008, 04:56:18 AM
XP