(http://www.justnopoint.com/lbends/junk/burntotheshang.png)
Hey, just want to know that I'm going for a trip that lasts about two weeks, so just before I go offline I released an update for Dee Bee Kaw (http://www.justnopoint.com/lbends/index.php?location=chars&page=&file=deebeekaw) as well as my kollab with MelvanaInChains (decided to host it myself considering I've done it with my previous collabs as well lol) in the form of UMKT Shang Tsung. (http://www.justnopoint.com/lbends/index.php?location=chars&page=&file=umktshang)
Dee Bee Kaw's changelist from 0.98:
- C.Y became mid-blockable
- Slightly increased recovery times for S.Y and C.Z
- Slightly lessened blockstuns for S.Y, F.Z, F.Y, C.X, C.Y, C.Z, his aerial basic moves, Bangy Bangy, RISING GRANDPA and aerial Gen'ei Kyaku
- Slightly reduced lag times for J.X, all the drives except for Backwards ones
- Streamlined recovery times for ground Gen'ei Kyaku, given slightly less priority for it too
- Limited ATATATATATATA homing speed
- S.Y deals slightly less damage
- Limited hit framewindow of Pro at Bo a little bit more
- C.Z travels a bit further
- Fixed 360 command detection
- Won't be able to cancel Rising Knee into J.X if blocked
- Hamster Chariot became a Lv.2 super, increasing the damage and changing the command in effect
- SGHS travels slightly faster
- Slightly increased the reach of S.Z
- Made a chain limiting that's kinda a hybrid of Darkstalkers/KOF approach (chained far basic attacks are not special cancelable)
- Additionally, only the close S.Z and C.Z variants are both special/super-cancelable and jump-cancelable, no matter if chained or not
- Standing command moves retain run momentum
- Made hitpauses actually consistent between winmugen and 1.0 versions
- Fixed the typo on 1.0 def files's name
- Five new moves given
- One new intropose given
Get them both at
Logical Bends. (http://www.justnopoint.com/lbends/)