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61
Miscellaneous Releases / Green Of Forest
Last post by Alpyne_D - May 31, 2016, 11:32:29 AM
[PREVIEW]







[DOWNLOAD]



[COMMENT]

~~ for 1.0
~~ Low-Res
~~ Animated
~~ Modest Super Jump
~~ 2 loop kut BGMs to choose from [1 with sfx, 1 w/o], kreated by Okanokumo [check out his YT channel], kut by ya boi Alpyne D



so ya boi Alpyne's been workin' on multiple projects as of late, 1 bein' this simple, yet awesome kreation, which i'm presenting here for tha masses. there's more to come, so stay tuned.....


enjoy dem shitz folks.
62
Miscellaneous Releases / [Hi-Res] Sky House
Last post by EXShadow - May 27, 2016, 12:28:09 PM
Enjoy, click image for download.

[Features]

-Animated-
-Super Jump-

[Preview]

! No longer available







[Side Note]

-May update clouds in the future-

-Stage updated since video, now with moving clouds-
63
News / Re: Akuma + All Chars Update
Last post by DivineWolf - May 18, 2016, 11:09:40 AM
=5/18/2016=

Akuma Updated:

-(MAX)Messatsu Gourasen input changed to QCF(x2) any kick
-Increased dmg for MAX Tenma Gouzanku
-Dmg distribution tweaked for Kongou Kokuretsu Zan
-Zugai Hasatsu no longer forces p2 to stand
-Knuckles8864 pals replaced/updated
64
Miscellaneous Releases / Kid Dracula - Castle Main Hall
Last post by Fist Dracon - May 04, 2016, 05:00:03 PM
Preview



Some words from Dracon!

Thanks to OldGamer for the coding into it! It was finally time to release it!

Download it on my NEW brand site!

https://sites.google.com/site/fistdraconmugen/home
65
Miscellaneous Releases / [1.1] Battlefield (Custom)
Last post by EXShadow - April 28, 2016, 07:45:52 AM
Enjoy, click image for download

[Preview]

! No longer available





[Side Note]

-A fun little stage I was makin-
66
News / Akuma + All Chars Update
Last post by DivineWolf - April 26, 2016, 10:47:00 AM


Sorry for the delay. There's still some intros I need to implement, but he's long overdue. I'll get to it whenever. All my other chars have been updated to his(Akuma's) standard as well. PLEASE refer to ReadMe for info. Get them in my folder.
67
Mugen Releases / Clippy beta
Last post by The_None - April 01, 2016, 03:23:44 PM
For real this time.

Wanted to remake one other of my early M_M characters, ended up revisiting that character instead. Could barely make it in time with few last-minute additions but I think I did enough for today. Just beware that he ended up being quite a force to be reckoned with.
[spoiler=More screenshots]


[/spoiler]
Be careful what you wish for at Logical Bends
68
News / Sylvie Paula Paula (KOF XIV) b...
Last post by KoopaKoot - April 01, 2016, 08:32:02 AM
Hey everyone, it's great to be back. Today I am releasing Sylvie from KOF XIV for mugen. Not a fan of 3D? I've got you covered! Behold the glory of 2D sprites (click the screens to magnify them).



I hope you enjoy this character.

LINK IS GONE. MERRY WHATEVER
69
News / Homura Akemi (updated 3-24-16)
Last post by Kohaku - March 24, 2016, 09:51:44 PM

Homura has been updated 3-24-16.

I felt as though Homura was the most OP out of my 5 recent characters (due to her plethora of options) so I decided to give her some rebalancing. While her overall damage is lower and she's more resource reliant than ever, she has access to new tools which compliment her zoning prowess even more.

Homura v1.3
- New attack: Pipe Bomb implemented
- Fixed error where the meter for Void Field would stay on screen after performing Rebellion
- FN Minimi changed so it no longer gains 1 SP, it will now recover 50 AP outside of Awakening
- Fixed attribute where bullets fired from FN Minimi were registered as a Special instead of a Hyper projectile
- Artillery Strike renamed to "Danger Close", Ammo cost increased to 10, explosion damage increased.
- Homing rockets from Dread Chase and AP Boosted RPG-7 will now explode 2.5 seconds after firing (from 3)
- Dread Chase additional missle explosion damage decreased
- Void Impact damage decreased, but will teleport you closer to the opponent upon successful counter and launches the opponent straight up
- AP cost for rapid fire Desert Eagle shots while in Awakening decreased from 20 to 15
- Mortar Fire bomb initial impact damage decreased, SP boosted second Mortar explosion damage decreased
- Damage bonus from SP boosted RPG-7 decreased from 20% to 10%
- SP cost for all Spatial Movements increased to 2 outside of Awakening, cost will decrease to 1 SP while in Awakening
- Increased start up and recovery frames for Reload (animation time increased)
- Reload remapped to the "B" button
- Air normal attack damage decreased
- New super portrait
- Adjusted more misaligned hitsparks

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters
70
Mugen Releases / Executive Lobby
Last post by Alpyne_D - March 03, 2016, 11:10:04 AM
[PREVIEW]
! No longer available

[DOWNLOAD]


[COMMENT]

~~ Animated.....ish
~~ modest Super Jump
~~ loop kut BGM, kreated & kut by WizzyWhipitWonderful & Alpyne D
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