Well, the moment has finally come. Happy New Year, everyone!
(http://i116.photobucket.com/albums/o19/Yesujira/mugen541.png)
(http://i116.photobucket.com/albums/o19/Yesujira/mugen542.png)
(http://i116.photobucket.com/albums/o19/Yesujira/mugen543.png)
(http://i116.photobucket.com/albums/o19/Yesujira/mugen548.png)
Diepod and I REALLY hope you'll enjoy this. After so much time being in production, we feel this is perfection.
BluestreakFelicia (CvS2)
- Entirely new spriteset thanks to Ash (for commissioning in the first place for his YoH project) and Rolento (for the edits). Seriously, I can't thank you two enough.
- New portraits. The artwork matches more closely with Kinu's style, I think. Either way, I really like it.
- Changed Rolling Scratch to use a loop variable to reduce code redundancy.
- Fixed problems in Rolling Uppercut decelerating too quickly.
- Reversed the command for Delta Kick to match VP, VH, CFJ, and MvC3.
- Changed Sand Splash animation to the one from MvC2.
- New Rolling Buckler effects (in low res to match CvS2), and separate versions for special and super.
- Total character revamp. She is a lot faster now, and feels a lot better. I say she is a LOT more of a convincing CvS2 character now to the point where I'm almost ashamed of previous versions. :P
- Light Cat Spike now has a huge frame advantage. You can link pretty much anything afterwards now. Depending on character size, you can extend the loop, but this does NOT mean there is an infinite.
- Added air throw.
- Made P throw mashable as in CFJ.
- Now has all winposes from the older games, including the butterfly (because I did it for the VC version, so it was a matter of copypaste). Not adding the CFJ winpose where she goes to sleep because I'd like to keep that unique to time over.
Eagle
- Fixed incorrect dash velocities.
M. Bison
- Changed all attack hitboxes to give them proper priorities.
Felicia (VC)
- Please Help Me! should now have as much recovery time as in the original game.
- All hitboxes now cover the same area as in the original game.
CvS2 System
- Changed how Just Defend works entirely. Now it uses the type Warusaki uses in his latest update, which means that Just Defending multi-hit moves should be a LOT easier.
- Cleared up SEVERAL variables by relocating several Groove-related booleans to one variable through the use of bitwise shifting. This is mainly because I WANT AI PATCHES!
- Fixed issues with Small Jump variable not getting reset.
- Fixed not being able to Just Defend during Small Jump.
- Everyone now has the updated dampener from Eagle.
- Fixed grooveless mode. You'll now have no gauge, and ALL skills available to use. :)
Please note, Win compatibility at this point is almost UNTESTED by me because I use 1.0. Infinites due to pausetime differences are to be expected.
Downloads (http://www.trinitymugen.net/forum/index.php?action=tpmod;dl)→Characters→Jesuszilla
Everyone updated.
CvS2 System
- Fixed messages displaying in grooveless mode.
Felicia (both)
- Applied Vans's common1 fix to custom hit states.
Bluestreak
- Applied Vans's common1 fix to custom hit states.
- Made uppercut after bounce in Zeus Major use a custom hit state.
- Fixed hitdef attributes in Zeus Major.
Bluestreak updated again
Fixes bugs in Zeus Major. It now uses custom states for each hit and makes use of TargetState to prevent any errors that could result from parrying.
EDIT: Updated AGAIN due to issues in, you guessed it, Zeus Major.
Updated Bison. Removed some experimental AI stuff that was 1.0-only, which crashed him in Win. My bad.
Also, a reminder that Felicia has a Win CNS. Please look at the files, read READ OR DIE.txt, etc. before reporting ANYTHING. I called the file as such and used all caps for a reason.
When removing the groove system on Bison, I'm getting some cloned shadows above the floor:
[spoiler]
(http://i.imgur.com/XWzuR.png)
[/spoiler]
Loving Bluestreak BTW, you and Diepod did a fantastic job with him.
Thanks, davismaximus and DivineWolf for finding the bug.
Bluestreak and Bison updated. Bison fixes the gauge bug, and Bluestreak (hopefully) has that infinite removed.
CVS Bison updated.
Fixed hitdefs on air basics.
Not sure if this is a bug or not, but I figure I'd let you know anyway. Even though I've turned off the Groove functions for Balrog and Eagle, the CvS2 messages still pop up accordingly...
[spoiler](http://i48.tinypic.com/bj6cjm.jpg)
(http://i47.tinypic.com/dvt2k8.jpg)[/spoiler]
Felicia, Andy, and Bluestreak don't do this. So, I'm assuming this was just something overlooked with Balrog and Eagle.
Eh? I thought I fixed that in those two... I'll look into it and get on it.
Bluestreak, Bison, Eagle updated.
Fixed incorrect config.txt and messages which caused them to show up during grooveless modes.
Fixed Bluestreak's other infinite. I sure to god hope that's the last...
One more thing to shoot at you. For Felicia this time. I've turned off the annoucer's voice in her config.txt, but the announcer still says stuff when catching foes with her supers. That whole... "A beautiful example of the combination attack!" Or w/e it is he says, I'm sure you know what I mean. I just re-DL'd all your chars again after reporting the last bugs to you about Eagle and Balrog. Which wasn't more than a week ago. So, I'm pretty sure the version I have of Felicia is up to date. If not, let me know and just disregard this then. :P
Yeah, you're right. Had the FVar(7) nulled out for some reason. Updated.
Both Felicias have been updated, as well as Bluestreak.
Felicia (VC)
- Made anim for close s.HK play throughout hitpause, same behavior as in VS.
- Updated backwards throw binds for the P throw to match those of the forward throw.
Felicia (CvS2)
- Updated backwards throw binds for the P throw to match those of the forward throw.
Bluestreak
- Fixed the last goddamn infinite, I hope.
Felicia(CvS) crashes Winmugen. Something about state 190 or something. The error message displays too fast before I can look over it. And before you say she has an alt cns for Winmugen, I already know that. That's what crashes Winmugen/what I am referring to.
Edit:
Also, there's NOTHING in her ReadMe that says anything about applying her alt cns's between win/1.0. I know how to do it, but not everyone does. Just something you may wanna consider adding.
done
EDIT: Bluestreak updated 2013/1/18
All chars except for Felicia, can perform counter attacks/counter movement, without using up any power. You still need at least 1000 power to perform it, but it doesn't take away 1000 power.
Fixed! Thanks for noticing this; I tend to gloss over those types of things...
All characters updated.
CvS2 System
- Fixed message display not showing points added.
- Fixed all Counter Movement and Counter Attack.
Felicia (CvS2)
- Changed Counter Attack to match VS, CFJ.
- Fixed hitdef attributes in Delta Kick.
M. Bison
- Added air movement while holding back/forward during neutral a.HP like in CvS2. I honestly never knew he had it until today!
- Fixed Counter Attack possibly having variation in movement velocities.
Bluestreak
- Fixed Lvl.2 cancel inconsistencies with Arc Shot & Arc Cannon.
- Fixed shadow reappearing during hitpause in Shadow Kick.
- Fixed last hit of Zeus Major giving back power.
- Fixed neutral a.HK allowing opponent to tech.
whats up JZ. I just wanted to say great work on your cvs characters. Excellent job on BlueStreak! I have a two part question for u if u don;t mind. 1. Was cvs zero updated as well? 2. Can u guys make a cvs diamond portrait for bluestreak in the next update? Thanx and much appreciation.
Felicia seems to perform her cat stage intro, even though she's not on that stage. Looks weird on normal stages.
Fixed and updated. Also fixes a problem with some of her basics against armor characters.
Felicia is still crashing winmugen for some strange reason. This is the response i get when i load her up.
Error message: Not a valid elem type: victoryquote
Error parsing: [State -2, WQ1]
Error in [Statedef180]
Error in CvsFelicia.cns
Character needs to be updated. See docs/incompt*.txt.
Error loading chars/CvsFelicia/CvsFelicia.def
Quote from: quake7g on January 25, 2013, 12:49:11 PM
Felicia is still crashing winmugen for some strange reason.
^Nope... :P
[spoiler](http://i48.tinypic.com/57j1y.jpg)[/spoiler]
You have to change her cns files in her def file for Winmugen. She's 1.0 by default now. Open her def file and look for these two lines in bold...
[Files]
sprite = cvsfelicia.sff
anim = cvsfelicia.air
sound = cvsfelicia.snd
cmd = cvsfelicia.cmd
cns = cvsfelicia.cnsstcommon = common1.cns
st = cvsfelicia.cnsst1 = cvssystem.lol
st2 = point.lol
st3 = config.txt
st4 = GANKBANK\repeltheevildoers.st
Change
just those two lines to read like this...
[Files]
sprite = cvsfelicia.sff
anim = cvsfelicia.air
sound = cvsfelicia.snd
cmd = cvsfelicia.cmd
cns = cvsfelicia_win.cnsstcommon = common1.cns
st = cvsfelicia_win.cnsst1 = cvssystem.lol
st2 = point.lol
st3 = config.txt
st4 = GANKBANK\repeltheevildoers.st
And problem solved. She'll run in Winmugen when you change those lines.
Something was tellin me to check that instead of complaining. Anyways thanx a bunch.
Dear Jesuszilla
Hello. My name is grayeyes2020. ;)
I am a video creator introducing superior characters on Niconico.
Your creation, bluestreak, was very impressive, and I would love to introduce him in my next video. Will you please give us some words for the fans? You are welcome to introduce yourself or make any comments for this video, however, I ask you to write them up in 250 letters or less; to be fair to all other creators who want to appeal too.
I'm looking forward to your reply.
Thank you.
grayeyes2020
https://sites.google.com/site/mugenlist/
exsamle)
https://docs.google.com/file/d/0B-jkFTv1rNzrcUN1bTRmZXZReEE/edit
Sure! It's nice to meet you. Sorry that my Japanese isn't good enough to really convey the message I'd like to give:
Bluestreak is an original design by Diepod, who also made the sprites, effects, and voice. It's all thanks to him that this is my best work. I'm so thankful I've worked with such a cool, talented person. We hope you all look forward to future works!
thank you!
I will report to you I posted the video.
Please wait! ;)
All CvS2 characters updated.
CvS2 System
- Everybody now has a Win CNS. Please use this if you have WinMUGEN. Things will feel different due to fixing hitpauses.
- Fixed bounce velocities after hitting the ground. It now has CvS2-accurate behavior.
Eagle
- Adjustments for turbo velocities in basic movements and some moves.
- Fixed some hitpauses.
M. Bison
- Adjustments for turbo velocities in basic movements.
- Fixed some hitpauses.
Downloads (http://www.trinitymugen.net/forum/index.php?action=tpmod;dl)→Characters→Jesuszilla
Bluestreak crashes when I run on 1.0.
Oops... didn't put the trigger for the varRandom.
go to state 180, change the trigger under VarRandom from
trigger1 =
to
trigger1 = !Time
Updated the archive as well. I coded it without testing because I had a lot of stuff to do and that's what happened... I am surprised and disappointed that it took this long for anyone to tell me, though :/
I posted!
Thank you for waiting!
niconico)
http://www.nicovideo.jp/watch/sm20216131 (http://www.nicovideo.jp/watch/sm20216131)
alt)
https://docs.google.com/file/d/0B-jkFTv1rNzraFRCWUU1aUhFRzg/edit?usp=sharing (https://docs.google.com/file/d/0B-jkFTv1rNzraFRCWUU1aUhFRzg/edit?usp=sharing)
Hey friend,
any chance you could make a no groove version of your awesome 'bluestreak'
does anyone actually like grooves? personally i like grooves as much as ellen degeneres likes sucking boom stick!
config.txt