Trinity MUGEN
MUGEN => Mugen Releases => Topic started by: ryuki707 on May 22, 2012, 03:13:58 AM
Rock★Howard(KOF2002UM)
(http://file.ffdestinys.game-ss.com/33.jpg)
☆KOF2002UMStyle!!Rock_Howard!! :o
☆EX With the mode「Nightmare_Geese」There is the skill!! :o
☆OriginalThere is the skill, too :D
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★Update history: 2012/06/05 ・Modified update(NEW!) :D
★Update history: 2012/06/04 ・Modified update :D
★Update history: 2012/05/24 ・It was largely updated :D
★Update history: 2012/05/22 ・Modified update :D
★Update history: 2012/05/21 ・Modified update ;)
★Update history: 2012/05/17 ・Beta release exhibition 8)
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Download:http://ffdestinys.game-ss.com/ (http://ffdestinys.game-ss.com/)
※DL:Category(カテゴリー)「☆ 制作品(MUGEN)」>>ダウンロードはこちら>> ☆ ダウンロードページへ ☆>>Rock_kof.zip
It was largely updated :pedo:
ようこそ!
明日、アパートに帰る後とき、キャラをテストします。でも、私のフィードバックは英語です。いいですか?
ありがとうございます。よろしく
:bow:
~JZ
Very nice and interesting char. Love it! :D
However, I need a readme or at least a skill list. :mrox:
THis still needs a LOT of work...
- He can crouch while running.
- CLSNs are mostly overly simple (such as stance and walk; they don't even have separate boxes for the head!), such as this:
(http://i116.photobucket.com/albums/o19/Yesujira/Stupid%20shit/mugen490.png)
... while some are overly complicated, such as this:
(http://i116.photobucket.com/albums/o19/Yesujira/Stupid%20shit/mugen486.png) - Win state isn't coded too nicely. Sometimes after KO, he'll stand there for a few seconds (4-5) before going into winpose.
- Land states are badly coded; he sinks below the ground:
(http://i116.photobucket.com/albums/o19/Yesujira/Stupid%20shit/mugen487.png)
(http://i116.photobucket.com/albums/o19/Yesujira/Stupid%20shit/mugen488.png)
This can be fixed by using the trigger Pos Y + Vel Y >= 0. It is recommended to use this for all land states, including overriding system jump states. - Get some CLSN2 on that! And a head box! You can use the head box to extend for the arm, like KoF does.
(http://i116.photobucket.com/albums/o19/Yesujira/Stupid%20shit/mugen491.png)
For more system stuff, I think Vans will test later for that and give you better feedback than I could, but these are the overall glaring problems. You should play KoF with debug and hitboxes on in order to see how to do this. In the meantime, I recommend reading his KoF data tutorial (http://www.vans.trinitymugen.net/) (English) [Tutorials→The King of Fighters data tutorial].
ε-(ยด∀`*)ホッ :mrox:
更新されました :D
あの。。。英語が分かりますか...?