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Other STUFF => Video Games => Topic started by: UHMEEEEBA on June 02, 2009, 12:05:10 PM

Title: Super Mario Galaxy 2
Post by: UHMEEEEBA on June 02, 2009, 12:05:10 PM
(http://www.blogcdn.com/www.joystiq.com/media/2009/06/dsc_0114.jpg)

Just announced a few minutes ago, details to come later. (http://www.joystiq.com/2009/06/02/super-mario-galaxy-2-shown-for-wii/)

Yoshi is back though. Hopefully done better in 3d this time than in Sunshine.
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on June 02, 2009, 01:26:52 PM
Trailer (http://www.gametrailers.com/game/super-mario-galaxy-2/11416)
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on June 02, 2009, 01:54:12 PM
(http://www.blogcdn.com/www.joystiq.com/media/2009/06/rvl_mariogalaxy_02ss05_e3-2010.jpg)

This game has Purple Coins and as such can fuck right off and die in a fire.
Title: Re: Super Mario Galaxy 2
Post by: MC2 on June 02, 2009, 03:59:16 PM
I'm hardcore so I'm still getting it.

It's like a sign.  First I let my friend borrow my PS3 and a hellton of Wii games start coming out that I have interest in....
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on June 02, 2009, 07:33:48 PM
10 % (http://corrupt, adulterating shitbags.com/5276440/miyamoto-super-mario-galaxy-2-will-have-90-new-levels) of the games levels are modified ones from the first Mario Galaxy. This information comes from Miyamoto himself and states these ones have modified objectives, but still this is a bit of a cop out no matter how you slice it.

I honestly don't see how advertising your game blatantly rips off it's predecessor is a good idea.
Title: Re: Super Mario Galaxy 2
Post by: MC2 on June 02, 2009, 07:49:20 PM
Boner=gone
Title: Re: Super Mario Galaxy 2
Post by: Claws on June 02, 2009, 09:14:26 PM
Purple Coins weren't that bad besides the bone yard for actual *gasp* planning, eight-bit luigi for more planning and the whirl-jump trick to grab big clusters, and the dreadnaught for memorization and not being stupid with with what's ahead of you, stop going to the opposite extreme of the anguissettes.
(Besides, you didn't play all of those as Luigi with slipperiness added)

Also, Yoshi;
* can't have any new tricks with yoshi jumping unless enforced gravity bits again (plus sadistic)
* running on nippers = ice mario and lava
* berries won't mean anything without any time limits or coin collection abuse, screw sunshine fruit
* nothing is carried thus no importance on inventory mouth holding puzzles (and the hacks made those boring and there's no switches and shells are only forward)
* ENEMIES ARE NEVER A THREAT in any 3d mario game so thus easy enemy defeats redundant
Thus, I conclude that Yoshi will be another stupid key for locks like the fireflower was reduced to.

Bring back the fun extension of 64 direct jumping that sunshine had (fludd + tornado spinning, triple jump flips the amusement of sliding ,and side-backflips being important = unique, even without it still interesting) instead of this simplified jumping bullocks around sandboxing instead of direct level importance, too.
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on June 03, 2009, 12:56:15 AM
Quote<@UHMEEEEBA> http://trinitymugen.net/forum/index.php?topic=1466.msg13153#msg13153
<@UHMEEEEBA> anguissettes? What?
<@UHMEEEEBA> http://dictionary.reference.com/browse/anguissette
<@UHMEEEEBA> No really what.
<@Vans> tf is an anguissete
<@UHMEEEEBA> DAMNED IF I KNOW
<@UHMEEEEBA> http://en.wikipedia.org/wiki/Anguissette
* Anjel (Anjel@c29c05d.data.6ca6f032.se.hmsk) has joined #trinitymugen
<@UHMEEEEBA> WHAT DOES THIS HAVE TO DO WITH ANYTHING?
<@UHMEEEEBA> MY BRAYN
<@Kung_Fu_Man> http://en.wikipedia.org/wiki/Anguissette
<@Kung_Fu_Man> gah
<Anjel> LOL NEON
<@Kung_Fu_Man> It's related to balance
<@Kung_Fu_Man> or more accurately balance scales
<Jango> So apparently there's more info about Big Bang Beat 2
<@UHMEEEEBA> AND WHY COULDN'T HE JUST SAY BALANCE SCALES?
<@UHMEEEEBA> NO HE HAS TO BUST OUT SOME LITERARY ALLUSION THAT NO ONE GETS
<@Vans> cuz he's just to kewl
<@Vans> *too

THIS ISN'T A CREATIVE WRITING CLASS CLAWS.
Title: Re: Super Mario Galaxy 2
Post by: Jango on June 03, 2009, 02:25:47 AM
I like how you kept the irrelevant Big Bang Beat 2 bit
Title: Re: Super Mario Galaxy 2
Post by: Claws on June 03, 2009, 04:28:23 AM
Okay fine that's what I get for not looking further into the actual definition of a word I thought meant "machoist", gah can't trust tvtropes for any interesting archiac words these days

(also nice to see no actual content counter just complaint of a word!
who cares about more damn locks and keys, or gameplay complexity!)
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on February 25, 2010, 07:10:48 PM
I didn't even bother to post it for that reason.

And I'm too pissed about the Metroid game, I'm pretending it doesn't exist for now.

Oh hey I forgot about Claws trying to use words without looking them up first, that was funny.
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on February 26, 2010, 10:10:17 AM
They brought back Giant World from Mario 3? Not content to leave one Mario game bad Nintendo decides to drag down more I guess.

Also the Super Mario World music.
Title: Re: Super Mario Galaxy 2
Post by: Jesuszilla on February 26, 2010, 11:35:47 AM
Well to be fair the Giant World was also in Mario 64....


Or was that the other way around? I think it was the other way around...
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on February 26, 2010, 11:38:38 AM
It was both. But Mario 64 didn't suck so your point is moot.
Title: Re: Super Mario Galaxy 2
Post by: Anjel on February 26, 2010, 06:00:38 PM
(http://img519.imageshack.us/img519/2336/moot.png)
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on February 26, 2010, 08:11:57 PM
Yeah but that's to be expected, there are certain franchises they could literally sell shit in a box and people would buy it for the title alone. Mario's one, Sonic's another good example.

Name power is a powerful thing as far as video games go, hell we have Battle and Diet Battle Networks to show for that, they've really got jack all to do with the rest of the series, Silent Hill 4 was originally a completely different game they slapped "Silent Hill" in front of to make it sell better. Hell they're doing it to that new Castlevania game too, remember?

In short, people are stupid.
Title: Re: Super Mario Galaxy 2
Post by: Jango on February 28, 2010, 02:27:08 AM
I'd buy a game entitled "Okami" even if the game was about a robot shooting school girls (double points if you shoot them during a panchira)

Does that make me a bad person?
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on May 17, 2010, 12:06:42 PM
Some may view the following as a spoiler, those people are retarded but I tagged it anyways.

[spoiler]


Original stage design do not steal.[/spoiler]
Title: Re: Super Mario Galaxy 2
Post by: Anjel on May 17, 2010, 12:36:16 PM
That's kinda cool...
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on May 17, 2010, 12:53:39 PM
That's because unlike the rest of the game is likely to have, that is good stage design.
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on May 17, 2010, 02:55:40 PM
It might be worse.

[spoiler]Some reports say that level is composed of multiple areas from Mario 64 thrown together in a Frankenstein like fashion.[/spoiler]
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on May 19, 2010, 07:31:45 PM
[spoiler]


I like how the background is less detailed than it was Mario 64.[/spoiler]
Title: Re: Super Mario Galaxy 2
Post by: Jango on May 19, 2010, 09:27:56 PM
I almost thought I was watching a bad mod of Super Mario 64
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on May 19, 2010, 10:47:03 PM
Well Galaxy 2 looks to be a bad mod of Galaxy 1 which was Mario 64 IN SPACE, so close enough.

I feel compelled to rent this later to see how awful it is.
Title: Re: Super Mario Galaxy 2
Post by: Jesuszilla on May 20, 2010, 04:06:10 AM
I'm not even going to give it that.
Title: Re: Super Mario Galaxy 2
Post by: Fusion on May 20, 2010, 12:14:48 PM
It boggles me.  If that (and possibly every other) Mario 64 level weren't built in to the game but someone ported them (provided we knew what formats Galaxy used) anyway, I'm pretty sure a lot of us wouldn't be like "Nintendo are dicks" and instead be all "that guy's pretty cool".
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on May 20, 2010, 03:00:52 PM
Actually no because anything to come out of the Mario Galaxy engine is probably going to be overrated trash.
Title: Re: Super Mario Galaxy 2
Post by: Fusion on May 20, 2010, 04:37:57 PM
Then enlighten me: What is so wrong with Galaxy's engine that makes Mario 64 levels in it end up as a disgrace?  Without any real reason it's about as valid as most any argument a Sonic fanboy can put up as evidence that Sonic 4 "will suck".
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on May 20, 2010, 05:10:36 PM
Oh let me count the ways for you:

Wii-Mote controlled spin attack that is not dependent on the motion you move the controller in and could just as easily be assigned to a button. in other words gimmicky motion controls for the sake of having them.

As a corollary to the above the loss of all attacks from Mario 64.

Horrible camera "controls" of Galaxy compared to even Mario 64. Quoted as nine times out of ten in Galaxy you can't even move the camera at all.

Floatier physics compared to Mario 64 and the Spin Attack being used for additional height combined with the still existing long jump make Mario 64's harder jumps trivial.

Overall slower pace of Galaxy compared to Mario 64.

Enemies not being properly emulated, compare the Piranha Plant for instance it Mario 64 you had to sneak up on it, in Galaxy 2 it's just a regular enemy. Heck they even threw a random Wiggler in that stage for no apparent reason.

Starbits are in the stage now and can be used to stun enemies whenever you want instead of actually dealing with them normally.

One last thing, even if "some guy" did this he'd be doing it for free not putting it in a retail game for profit.

On the bright side wall jumping Galaxy is easier, oh boy!
Title: Re: Super Mario Galaxy 2
Post by: Fusion on May 20, 2010, 07:20:25 PM
Quote from: UHMEEEEBA on May 20, 2010, 05:10:36 PM
Wii-Mote controlled spin attack that is not dependent on the motion you move the controller in and could just as easily be assigned to a button. in other words gimmicky motion controls for the sake of having them.

The Mario 64 gameplay was never designed around the concept of using the spin move and as such can probably be completed without it if the videos showing the stages have anything to say about it.

Quote from: UHMEEEEBA on May 20, 2010, 05:10:36 PM
As a corollary to the above the loss of all attacks from Mario 64.

The spin is more useful and certainly more to the point than the melee attacks ever were.  Plus, it serves the exact same purpose when used offensively.  I'd much rather take the spin over the pointless combo.

Quote from: UHMEEEEBA on May 20, 2010, 05:10:36 PM
Horrible camera "controls" of Galaxy compared to even Mario 64. Quoted as nine times out of ten in Galaxy you can't even move the camera at all.

I saw no problems with visibility when I saw the two videos of this particular stage there are.  I never saw an instance where the camera was actively trying to get the player to do something stupid, did you?

Quote from: UHMEEEEBA on May 20, 2010, 05:10:36 PM
Floatier physics compared to Mario 64 and the Spin Attack being used for additional height combined with the still existing long jump make Mario 64's harder jumps trivial.
AND
Quote from: UHMEEEEBA on May 20, 2010, 05:10:36 PM
Overall slower pace of Galaxy compared to Mario 64.

You're testing me, aren't you?  This really sounds like a fan-made list of Sonic 4 complaints only relabeled.

Quote from: UHMEEEEBA on May 20, 2010, 05:10:36 PM
Enemies not being properly emulated, compare the Piranha Plant for instance it Mario 64 you had to sneak up on it, in Galaxy 2 it's just a regular enemy. Heck they even threw a random Wiggler in that stage for no apparent reason.

It is a regular enemy in both.  The only difference is that it's not sleeping on the job this time around.  Also, yeah the wiggler may seem pointless but I'm betting he's there for filler considering that I don't think there ever was an enemy in that particular spot. 

Quote from: UHMEEEEBA on May 20, 2010, 05:10:36 PM
Starbits are in the stage now and can be used to stun enemies whenever you want instead of actually dealing with them normally.

We're required to use them in the Mario 64 stages?  Huh, that video seemed to show otherwise.
Title: Re: Super Mario Galaxy 2
Post by: Sgt Squirrel on May 21, 2010, 12:11:26 PM
super mario galaxy put me to sleep

i dont think i need any other arguments
Title: Re: Super Mario Galaxy 2
Post by: Tyrannosaurus Reich on May 21, 2010, 02:41:38 PM
mario 64 sucked too

prove me wrong
Title: Re: Super Mario Galaxy 2
Post by: Jango on May 21, 2010, 02:55:17 PM
You could use a turtle shell to surf on lava. Do I get something now???
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on May 21, 2010, 07:26:29 PM
Quote from: Tyrannosaurus Reich on May 21, 2010, 02:41:38 PM
mario 64 sucked too

prove me wrong

It didn't have "Banjo" in the title.
Title: Re: Super Mario Galaxy 2
Post by: Tyrannosaurus Reich on May 21, 2010, 08:33:51 PM
Quote from: UHMEEEEBA on May 21, 2010, 07:26:29 PM
Quote from: Tyrannosaurus Reich on May 21, 2010, 02:41:38 PM
mario 64 sucked too

prove me wrong

It didn't have "Banjo" in the title.

neither did donkey kong 64, megaman.exe battle chip challenge, and bubsy 2

and i know how much everyone here loves those games
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on May 21, 2010, 11:39:15 PM
Oh those games do indeed suck but for different reasons.
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on May 26, 2010, 02:53:52 PM
Title: Re: Super Mario Galaxy 2
Post by: Jesuszilla on May 26, 2010, 11:29:45 PM
LOL.


and LOL x2 for Mario ripping off fucking Monkey Ball.
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on May 26, 2010, 11:36:31 PM
That stupid ball thing was in the first one.
Title: Re: Super Mario Galaxy 2
Post by: Jmorphman on February 05, 2011, 10:48:09 PM
jesus christ what is wrong with you people

this game and the previous one was awesome
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on February 05, 2011, 11:02:53 PM
As a sleep aid maybe.
Title: Re: Super Mario Galaxy 2
Post by: Jmorphman on April 02, 2011, 07:37:57 PM
Quote from: my cousin, after reading this threadI went and read your link. Ugh. Bringing out some of the worst memories of my time on the old system wars forum. People claiming that amazing games were "boring" was always a go-to tactic. I'm sorry if Princess Peach doesn't come out of the screen and give you a fucking lap dance. That's the only way Super Mario Galaxy 2 could be better.
>8]
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on April 07, 2011, 09:25:28 PM
Hmm this along with another example I heard not too long leads me to believe bad taste in video games may be genetic at some level.
Title: Re: Super Mario Galaxy 2
Post by: Jmorphman on April 09, 2011, 11:25:19 AM
Quote from: UHMEEEEBA on April 07, 2011, 09:25:28 PM
Hmm this along with another example I heard not too long leads me to believe bad taste in video games may be genetic at some level.
I think you're the one with the bad taste in video games. I mean Galaxy (1&2) are both near-universally praised.

And WHAT other example? >:[
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on April 09, 2011, 11:31:00 AM
Not my fault people buy anything Miyamoto shits out onto a plate. Sunshine had near universal praise too you know. (http://www.metacritic.com/game/gamecube/super-mario-sunshine)

Edit: The other example isn't about YOU don't worry about it.
Title: Re: Super Mario Galaxy 2
Post by: Jmorphman on April 10, 2011, 07:30:59 PM
Quote from: UHMEEEEBA on April 09, 2011, 11:31:00 AM
Not my fault people buy anything Miyamoto shits out onto a plate. Sunshine had near universal praise too you know. (http://www.metacritic.com/game/gamecube/super-mario-sunshine)

Edit: The other example isn't about YOU don't worry about it.
Sunshine is a bad game?

I mean, it's not as good as 64, but... bad?
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on April 10, 2011, 07:35:37 PM
Blue Coins.
Title: Re: Super Mario Galaxy 2
Post by: UHMEEEEBA on April 10, 2011, 11:10:01 PM
Would you rather we talk about our feelings instead?
Title: Re: Super Mario Galaxy 2
Post by: Jmorphman on April 11, 2011, 03:41:59 PM
Quote from: UHMEEEEBA on April 10, 2011, 07:35:37 PM
Blue Coins.
Oh that explains everything. The optional collectible items far outweigh all of the fun stuff in that game. That makes perfect sense.

Quote from: Vans on April 10, 2011, 10:26:09 PM
Dude really?

Are we seriously having this discussion in the boards now
Which discussion, the one about how could anyone not like Galaxy 1/2 or the one about how anyone could not like Sunshine?