Trinity MUGEN

MUGEN => MUGeneral => Topic started by: Raposo on April 09, 2009, 02:25:49 PM

Title: Help with Artmoney needed.
Post by: Raposo on April 09, 2009, 02:25:49 PM
Does anybody here has a KOF2003 table to lend me?
I could also use some info on how to make my own, currently trying to get float velocity for Ash Crimsom, not succeeding. :what:

Thanks in advance.
Title: Re: Help with Artmoney needed.
Post by: Anjel on April 09, 2009, 03:51:37 PM
Try this:
Check for custom value (floats only).
Search for 0.
loopstart
Walk fwd
Pause
Filter for increased.
Stop.
Filter for 0.
Title: Re: Help with Artmoney needed.
Post by: Raposo on April 09, 2009, 05:09:11 PM
I even got a result, but if I did it correctly, Ash's walk speed is an integer (3.0). I don't think it's right... :P
Title: Re: Help with Artmoney needed.
Post by: Jesuszilla on April 09, 2009, 08:36:25 PM
Yeah, the float value is separate.
Title: Re: Help with Artmoney needed.
Post by: Raposo on April 09, 2009, 09:03:44 PM
Will try this one I got, the value it assumes during run and back dash was pretty convincing, but it's still too weird that it stays in 0 during walk.
Title: Re: Help with Artmoney needed.
Post by: Raposo on April 09, 2009, 10:03:38 PM
QuoteYou can, however, make a table for the debug menu (dips 1-1 and 1-4 I think), this mode already includes velocities and doesn't reset the addresses like, ever.

Ah, cool idea, thanks. :)