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The Silver-Haired General has been released! Updates for the rest of the AP characters has also been released.

Quote
Senna v1.6
- Divine Light base duration outside of Awakening increased from 6 to 7 seconds, extension when performing a Climax Drive increased from 1 to 2 seconds
- Throw AP gain and consumption decreased, will now charge AP for the opponent
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages

Homura v1.7
- Rebellion no longer costs AP outside of Awakening
- Void Field max duration increased from 6 to 7 seconds, base duration outside of Awakening increased from 5 to 6 seconds
- Fixed error where Void Field's time stop would end earlier than intended
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP impr
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After only a couple days' worth of work, I'm proud to release this very handy tool:




The helper code goes in State 10371; the CMD triggers go in your .CMD for your ChangeState. You can (and should) modify as needed.

TODO: JP Localization

Get it (and the source) at GitHub!



As you may have noticed, the repository name is "Dude Mugen." With that, I am pleased to announce that this is only the beginning of a new MUGEN IDE similar to Fighter Factory which will be completely open source and written in C#! Please contact me if you wish to contribute to the project!

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I also uploaded updated versions of Hotaru, Rugal, Shingo and Xiangfei.

This is a first public release of my latest 3 works. These three are my most technical and innovative works in the last 3 years.

RELEASE NOTES:



Notes for Jenet:
- The first character to use 100% accurate collision and alignment data from KOFXI.
- Adapted to KOF2002UM style.



Notes for Chizuru:
- Based on KOF98UM.
- HIGHLY technical character, the only accurate Chizuru in MUGEN.
- Uses a new technique for cloning moves that simulates the behavior from the game.
- This is the only Chizuru that accurately shares frame data with its clone.
- Her sprite file was made with a completely new and non-standard technique.
- Allows for compatibility with other characters for the sealing super. Users of a .vns-type buffering system can update to be compatible with an extremely easy copy-paste.



Notes for Athena:
- Alignment and collision data is 100% accurate to KOFXI.
- Gameplay has been adapted to KOF2002UM style.
- Her reflector is the basis for the projectile refl

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Merry Christmas everyone! Today I bear gifts in the form of The Unconquerable Snow Black's release!

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

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Although not required, make these changes to mugen.cfg

LayerSpriteMax = 2048
ExplodMax = 2048
HelperMax = 256

Call me when mugen can support a proper text system.


http://www.trinitymugen.net
Downloads→Characters→Websta

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