Welp. (http://www.themmnetwork.com/2012/08/15/new-mega-man-game-rockman-x-cross-over-announced-for-ios/)
Oh great, and it looks like it will use the same shitty engine they used for that pitiful excuse of a port that they called Mega Man X for iOS.
Awesome. :|
Sounds like a good idea, but I don't have an iPhone (and don't really plan to get one) and if it really is using the same engine as the glorified digital bag of diarrhea port of Megaman X, well...
Exactly, I like the idea, but if it uses that horrible engine and if the characters lose that many frames of animation, then seriously, fuck it, it's not properly executed.
It has an official US release now.
In addition to using the X port's engine though it also seems a lot more casualized, the stage shown is literally a line (also nice work on that floor artists it's literally just a color gradient I could make in Photoshop) and has the addition of an "Auto play" button and a "Skip Bosses" button.
This is a train wreck.
I think they're purposely eighth-assing it just so they have an excuse to say that their last Mega Man games weren't successful and won't be paying attention to the franchise.
I don't think they're giving any asses about this. It's Zeroth Assing.
Possibly even Negative Assing.
Jesus goddamn christ.
Megaman today is in an even worse state then Sonic was 6 years ago.
At least SEGA learned from their mistakes, Capcom is doing everything in it's power to treat Megaman as well as Chris Brown treated Rihanna.
The ArchieSonic-Megaman crossover might be the only shot at winning back it's glory, that is, if Capcom doesn't shit itself and force them to cancel it.
Hey, look at the bright side....
.....uh........
so hey, Dave_O is doing Retsupurae videos with Slowbeef and Diabetus again, that's pretty cool
Quote from: Brandy Bogard on August 16, 2012, 05:47:14 PM
The ArchieSonic-Megaman crossover might be the only shot at winning back it's glory, that is, if Capcom doesn't shit itself and force them to cancel it.
Well if that crossover was anything like the last one...
Yeah...
The Archie comic is about as entertaining as watching paint dry so I wouldn't hold out hope on it.
Wow it's even worse than I though. (http://www.gamesabyss.com/rockman-is-over-xover-hands-on-impressions/) It's like someone decided to make a Tiger Handheld in the modern day.
This is all just passive-aggressive bullshit towards Inafune. It's fucking petty as shit.
Mega Man Xover Preview Gameplay (http://www.youtube.com/watch?v=WKq22PkCweI#ws)
Now with footage.
That running animation could have been done better on a fucking Atari 2600.
http://www.Self-loathing playa haters.com/forum/showthread.php?t=495482 (http://www.Self-loathing playa haters.com/forum/showthread.php?t=495482)
Oh god. If I hadn't laughed so hard at the Ghost Stories English dub earlier, I'd be laughing hard right now.
Now all they need to add the pointless card upgrade system, cash shop and badly made Cut Man sprites (http://www.themmnetwork.com/2012/10/12/plenty-of-new-rockman-xover-gameplay-details-and-images/) and it'll have been just about everything we've seen.
By the way that releases in Japan next week.
And now it's been mysteriously taken down...
and oh god he has a tail now what the fuck
The reuploaded it to New Grounds. (http://www.newgrounds.com/portal/view/604400?updated=1)
Fuck this, Mega Man's officially the new Sonic so now we have this thread.
Capcom no longer cares about megaman they haven't for awhile.
"Games"? You'd be better off to call this Mega Man Stuff as it's primarily merchandise driven now. Well since this thread exists might as well post this.
Trying to hard.jpg
LOL
Street Fighter X Mega Man reveal trailer (http://www.youtube.com/watch?v=61-OMrOxyso#ws)
Gentlmen, behold.
At first I was like, "... what. Oh great, another thing that will use nothing but SF2 crap," but then I saw HOLY SHIT ROLENTO AND URIEN
Ahahahhaha oh god
Well Urien does make sense from a gameplay perspective, got to fill that obligatory shield weapon somehow.
Is this for real...? Even more so that it's free makes me question it more... Well, by "real", I mean official from Capcom. I mean, they did sell MM9/MM10 which are 8 bit. This seems like something that sell as well.
It's free because Capcom doesn't want to fucking pay a fangame.
I'm actually somewhat amazed they'd give a fangame official treatment.
But also partially disappointed. Mostly because, well, Capcom didn't exactly make any of the content, defeating the point of the hate from the Megaman community. That and this certainly doesn't go over well for the potential implications it has for the franchise at large.
That is, that if we get an actual new game, it's pretty much a clusterfuck of design choices, where the developer clearly wanted to make a certain kind of game, but the publisher wanted a "Social RPG" thereby trashing an entire level of depth the game could've had, even on the weak iOS MMX engine.
And then you've got this, a fangame given the official Capcom branding, not as a disclaimer. No actual work put in to it by Capcom themselves other than the authorization of the Megaman\Street Fighter 25th anniversary logos, a rebranding of the game's title, and an "official release" where, in most of my research, Capcom is putting their name so far ahead of the original developers, that a lot of the more idiotic fans are saying that this is all Capcom's work, when it's clearly not.
Megaman VS Street Fighter Fan Game Demo( WIP3 ) (http://www.youtube.com/watch?v=b40eVqD66l4#)
I'm only going to keep tabs on this because it's an interesting turn of events.
According to the press release at IGN (http://www.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man), they did give the guy some funding and some nebulous support. Also they brought in a chiptune artist.
Street Fighter X Mega Man is pretty damn bland.
That's really all there is to say on the matter.
So instead have some Mega Man 9 concept art from back when Splash Woman was a dude and Hornet Man was a girl. (http://www.themmnetwork.com/2012/12/17/concepts-unearthed-the-beginnings-of-mega-man-9/)
And as I suspected before I even made the joke, she does indeed have similarities with Q. Bee.
No saving in SFxMM was intentional (http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/29540053/is-this-some-kind-of-joke-sfxmm&post_num=11#526960861).
Intentional because it could be completed in 40 minutes in one sitting. And because MM1 didn't have a save function.
EDIT: Just noticed the video I linked earlier was copyright claim'd.... By Sega.
lmfao what? What the hell does SEGA have to do with anything?!
No saving (or even a password system) isn't good really in this day in age regardless of how "retro" you're trying to be. Not to mention the game is made in Game Maker which isn't exactly the most stable thing so really anything would be better than nothing.
The game is so boss focused (the stages honestly all are an after thought, are as bland as fuck and any platforming in them is trivial at best) they
could at least add a boss select after you beat the game or something. Chun-Li's stage is literally a fucking straight line for fucks sake.
Hell if you absolutely need to play a Mega Man fan game go google up Rokko Chan it's free.
Suddenly, Alexlexus's Gouken getting in SF3OE seems plausible.
And speaking of save features, what about a password system? How hard could that be? There's not much data to save, so a password system should be simple. All it really is is a header of sorts that saves the following information:
Number of lives
Number of E-Tanks
Number of W-tanks (dunno if this game has them)
Number of bolts (dunno if this game has them)
Robot Masters beaten Humans slaughtered/Current weapons (0 or 1, not that difficult)
You can fit every single one of these into a char (whose values range from 0-255, hey, seems like something THE NES COULD FUCKING DO), so the header is nothing more than an array. I don't know how Game Maker works, but surely implementing something like this isn't that hard. The concept itself certainly isn't rocket science.
But then when you think about it more, hey, know what else fit in char? FUCKING ASCII, THAT'S WHY THEY CALL IT "CHAR" IN THE FIRST PLACE. WRITE TO FILE, READ, DONE, THERE'S YOUR DAMN SAVE FEATURE.
What about encryption, you ask? Don't be a pussy and hack in the items, that is all.
Just e-tanks and those usually don't get saved by passwords, Mega Man 3, the Game Boy games and the localized Mega Man 2 not withstanding. W and S tanks would be kind of redundant since the game refills your weapon energy if you die like MM8 and Powered Up. On the subject of e-tanks they're half assed in SFxMM they don't respawn if you game over, unlike every other Mega Man game ever not necessarily a bad thing but use them carefully if you need them I guess.
A password system for SFxMM would however need to track [spoiler]the number of bosses perfected, since that's how you fight Akuma/Gouki you need at least three by the end of the game. Still wouldn't be that difficult.
Side note in what's possibly the laziest thing I've seen ever the game flags for perfects if you have full health, if you took damage in the stage you'll have to die to even have a shot. On the other hand you can get slapped around a bunch and then use an e-tank and finish off the boss with full heath it'll count.[/spoiler]
Quote from: UHMEEEEBA on December 19, 2012, 02:44:33 AM
[spoiler]
Side note in what's possibly the laziest thing I've seen ever the game flags for perfects if you have full health, if you took damage in the stage you'll have to die to even have a shot. On the other hand you can get slapped around a bunch and then use an e-tank and finish off the boss with full heath it'll count.[/spoiler]
Yet another good example that proves that these people can't code.
Mega Man 10 - 25th Anniversary Avatar Trailer (http://www.youtube.com/watch?v=e-uQXruMYrM#ws)
:wtf:
I think Evil Homer's gonna be very happy... they used Dark Man's theme.
IT KEEPS HAPPENING
Quote from: Jesuszilla on January 17, 2013, 12:00:44 AM
I think Evil Homer's gonna be very happy... they used Dark Man's theme.
Dark Man's theme has been in pretty much every single arrangement CD the last two years (multiple times for some of them too), to the point where it's becoming as overplayed as Wily Stage 1 from Mega Man 2.
That version in the trailer is one of the ones from We are ROCK-MEN I believe.
Quote from: UHMEEEEBA on January 16, 2013, 11:53:49 PM
Mega Man 10 - 25th Anniversary Avatar Trailer (http://www.youtube.com/watch?v=e-uQXruMYrM#ws)
:wtf:
Few days late but Xover is not being localized in the west for the foreseeable future. (http://www.rockman-corner.com/2013/01/xover-localization-officially-on-hold.html)
In Japan they're planning on doing a Xover boss design contest. (http://www.rockman-corner.com/2013/01/rockman-xover-staff-interviewed-boss.html)
the disconnect between COA and COJ is pretty stark.
Yeah I heard about that. Pretty sad when COJ has an idea so bad that COA just says, "No."
Not to mention COA was the one that put all the support behind SFxMM even if it ended up being mediocre. At least they updated it with a password function a few weeks back.
http://www.ign.com/articles/2013/03/14/mega-man-online-is-no-more (http://www.ign.com/articles/2013/03/14/mega-man-online-is-no-more)
We sort of knew that months ago when the lead artist said the same thing. Just took this long for the company making it to say so.
George Bush Capcom doesn't care about black people non-Japanese Asians.
Capcom had very little to do with the production of Rockman Online, they basically just cashed the licensing check.
Neowiz was the company making it and they had a massive downsizing while Rockman Online was in production and moved their focus to social games, the game being cancelled was probably because they simply couldn't make a profit off it anymore.
So there's apparently a new Mega Man game in development. (http://www.ign.com/articles/2013/03/22/a-new-mega-man-game-is-in-development?abthid=514c945a5c757acc43000006)
That's all we know at this time.
GREAT, ISN'T IT?[/i]
Also Duck Tales by WayForward
Brett has since said no that's not what he said at all and Capcom is still discussing what to do with the series. (http://www.rockman-corner.com/2013/03/new-mega-man-game-in-development.html)
So it turns out there was a fourth Mega Man game in the past few years that got cancelled and nobody knew about. (http://www.themmnetwork.com/2013/04/09/maverick-hunter-the-mega-man-x-fps-that-almost-was/)
It looks almost as bad as Bomberman: Act Zero.
lmfao what the hell is this
It's like if they got that guy who made that Mega Man X machinima to design a game and this is what he came up with. Then they decided halfway through it had to be like Metroid Prime and we got this.
It was being made by Retro Studios former employees so yeah not too far off. Minus any of the charm that made the Prime games more than just a generic FPS though. The whole thing was Inafune's idea back in 2010 shortly before he quite Capcom. Between that and DmC (which was also his idea) I think it's safe to say the man was taking his western obsession too fucking far.
In other Mega Man news today, this is still happening for some reason.
Sonic/Mega Man - When Worlds Collide Trailer (http://www.youtube.com/watch?v=BYYCj5V5C0k#ws)
So wait... the guy who was responsible for stopping a LOT of retarded shit from entering Street Fighter (and possibly Darkstalkers) was responsible for... THAT thing and DmC?
Fucking Christ, he's a reverse weeaboo.
Quote from: UHMEEEEBA on April 09, 2013, 09:50:34 PMIn other Mega Man news today, this is still happening for some reason.
Well, after seeing 1:16, I'm confident that, at the very least, a computer room will be involved.
You joke but their Mega Man comic is so reference prone I could easily see that happening.
GKJDHGKLJDFS GHDRLS GHDLSMGLH DKLJSGHFL!h HAHFAUIRFHAIRFHGFSGHPOGHAGHDFHGAHGLJGRHEGFJAHFAFHASFUPAUYF89-RTU98-T738-0R734-5T7834-705340 7U50T OH MY GOD
In other Mega Man news, the Ruby Spears cartoon is getting a new DVD printing. (http://www.rockman-corner.com/2013/06/discotek-announces-plans-to-release.html) This will also mark the first time the second season even is getting a DVD.
Also a bunch of NES Mega Man games got dumped on the Wii U and 3DS virtual consoles following the Smash 4 reveal.
All the Game Boy games are coming to the 3DS Virtual Console, even Xtreme 1 which nobody ever asked for. (http://www.rockman-corner.com/2013/07/every-game-boy-mega-man-game-coming-to.html)
IV, V and Xtreme 2 are the only ones really worth talking about.
Also while I'm bumping this, in regards to a certain fan game that came out this week, I'd sooner play X6 because that has more sensible level design.
http://www.nintendolife.com/news/2013/07/an_official_mega_man_board_game_is_coming (http://www.nintendolife.com/news/2013/07/an_official_mega_man_board_game_is_coming)
....It's a start at least? :fpeng:
A board game that requires a kickstarter. After they already got the license. (http://www.rockman-corner.com/2013/08/a-sneak-peek-at-mega-man-ufs-trading.html)
Between that and the fact their card game is just reused stock art, this does not bode well for a quality product.
"Quality?" Surely, you jest.
If we redefine quality temporarily for the sake of this conversation to mean "even worth the paper and cardboard it's printed on" would that be better?
Inafune just announced a Kickstarter for a spiritual Mega Man clone at PAX called Mighty No. 9, being done by various former Mega Man staff members and being made by Inti Creates. (http://www.kickstarter.com/projects/mightyno9/mighty-no-9)
Have some music,
Mighty No. 9 Main Theme (http://www.youtube.com/watch?v=Vc8aXhQFFmQ#)
The second enemy illustration, aka "Not Dr. Weil."
Still, this game has an amazing team. The original composer for Mega Man AND the guy who designed the characters in DS3 and Warzard holy shit.
A lot of the designs are fairly blatant expies to the point I half think it's them taking the piss out of things (like the Blader that's just like a Blader but is a cube instead of a bisected sphere and the Cut Man with horizontal scissors in his head).
Reaction I've seen from the Mega Man community has been fairly positive minus a few people who won't play it because it's too similar or it doesn't actually have Mega Man.
It's almost 25 % funded and it hasn't even been a day yet.
Oh it hit 100k in less than one hour. This thing is getting funded very well.
But yeah this is Inafune pretty much telling Capcom to eat a dick.
Quote from: Jesuszilla on August 31, 2013, 11:13:42 PM
The second enemy illustration, aka "Not Dr. Weil."
Still, this game has an amazing team. The original composer for Mega Man AND the guy who designed the characters in DS3 and Warzard holy shit.
Wait seriously
ho shit i might actually fund this
Mighty No. 9 has been funded with 28.5 days to work on stretch goals.
People are now retweeting this 2 year-old tweet. (https://twitter.com/Capcom_UK/status/93720826087620608)
This is precious.
Mighty No. 9 has surpassed it's first stretch goal of 1.2 million and in doing so an additional two stages and two bosses have been funded.
It's next one is 1.35 million for Linux and Mac ports.
A special message from Keiji Inafune: Mighty No. 9 Funded! (http://www.youtube.com/watch?v=WEYGZ7SFvbM#)
Edit: Linux and Mac ports funded, next goal 1.5 million for New Game Plus and Turbo mode.
蒼き雷霆 ガンヴォルト / Azure Striker Gunvolt : The first trailer (http://www.youtube.com/watch?v=9Wm8-DsVqHE#ws)
From the makers of Mega Man Zero and Diet Mega Man Zero comes Mega Man Zero with Splenda.
This looks REALLY beautiful. Capcom was really holding Inafune back.
It's sad because that should be Zero in that video. Capcom should have let him have his designs.