Trinity MUGEN

MUGEN => MUGEN WIPs => Topic started by: KoopaKoot on May 25, 2012, 01:56:47 AM

Title: KoopaKoot's WIP Like Thread: SNK Gals Fighters
Post by: KoopaKoot on May 25, 2012, 01:56:47 AM
Working on a full game. Got bored of mugen for a while, but I'm back. :)

(http://www.koopakoot.trinitymugen.net/Screens/mugen046.png)

-Gameplay is mostly like KOF 2002. Was gonna add some sort of DREAMCANCEL, but most of the moves don't suit that system
-MAX Activation is a bit enhanced (I hope) so characters with not so good max cancels in source, will be able to do so in this. Also cancelling into MAX mode will make the character dash forwards like in KOF 13
-The first part of the cast is the cast of the first Gals fighter. Later characters are still being decided on (Don't worry JZ, Jenet is the first on my list after I do the veterans  ;) ).
-Chamat is working on making Miss X sprites. Expect her in as well.  :iori:
-Characters either have colour separation to make nicer palettes (as seen above with Mai) or modifications.
-What do you think of the lifebars? They still need work.
Title: Re: KoopaKoot's WIP Like Thread: SNK Gals Fighters
Post by: Jesuszilla on May 25, 2012, 02:25:47 AM
I personally think the lifebars are perfect as they are.

Does Akari have the KKK ghost thingy yet?
Title: Re: KoopaKoot's WIP Like Thread: SNK Gals Fighters
Post by: KoopaKoot on May 25, 2012, 02:31:32 AM
I wouldn't be sure how to code that.....
Title: Re: KoopaKoot's WIP Like Thread: SNK Gals Fighters
Post by: ughwtf on June 14, 2012, 03:34:36 AM
I like that you went with the low res style for the lifebars. The time font could be moved down a pixel though.
Title: Re: KoopaKoot's WIP Like Thread: SNK Gals Fighters
Post by: DivineWolf on June 17, 2012, 11:31:59 AM
Looking good sir. 1.0 only I'm assuming?
Title: Re: KoopaKoot's WIP Like Thread: SNK Gals Fighters
Post by: Callejon on March 26, 2014, 03:07:07 PM
Is the project on hold? I want more details on screenpack & full roster.